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 BlazBlue: Continuum Shift

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Iron Patriot
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PostSubject: Re: BlazBlue: Continuum Shift   Wed Oct 07, 2009 7:08 pm

Found some funny comics





Here's one more.
http://img41.imageshack.us/img41/1343/750340b5b1b5e4dac2792fax.png

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PostSubject: Re: BlazBlue: Continuum Shift   Wed Oct 07, 2009 7:30 pm

LMFAO, LMFAO, LOL...... i like how Noel is complaining about Rachael being overpowered at the same time showing her panties while being on the ground.
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PostSubject: Re: BlazBlue: Continuum Shift   Thu Oct 08, 2009 10:19 pm

Hazama's basic moves and combos


* Hazama's →→ is a short step forward.
Standing A: standing poke.
Standing B: standing knee, links from A and ↓A.
Standing C: Cross slash, jump cancelable on block, links from A and ↓A.
↓A: quick crouching jab, even on block.
↓B: crouching kick, low attack.
↓C: quick anti air strike, links from A and ↓A, jump cancelable on block.
→A: slow overhead, not cancelable.
→B: slow low attack.
→C: staggers, knockdown on counter hit.
↘C: low attack, has a good range, links to standing B and C.
Jump A: quick jumping poke.
Jump B: long diagonal kick.
Jump C: horizontal multi slash, increases hit count by mashing C, short reach.
Jump ↓C: short range slashes below.
* All jump attacks are not jump cancelable.
↓↘→D: staggers on counter hit, small disadvantage on block.↓↙←D
-> A: hop attack, overhead, links to ↓A on crouching hit, small bounce on air hit.
-> B: has upper body invincibility.
-> C: low attack, juggles opponent, links to standing B.
-> D: cancel stance.
Jump ↓↙←B: Knock down on air hit, not an overhead, has landing recovery.
↓↘→C: command throw, links to standing B afterward.
→↓↘D: launches Ouroborus (knife) upward, air unblockable, barrier guard ok, able to pick up opponent off the ground afterward.
↓↘→↓↘→B: motion similar to Johnny's →K, has invunlerable start up, launches opponent to air and untechable, risky on block.
→↘↓↙←→C: Similar to Litchi's All Green (→←↓↑C) but much slower start up with small hit box.

Drive: Ouroboros
*Extending the chain does two hits, 2nd hit may not occur depends on positioning. After 2nd hit, you may input follow ups to pull yourself towards opponent. Follow ups consumes Ouroboros counts (2 max) that takes a period of time to recover:


Standing D

shoots out the knife horizontal forward, links from standing C.
↓D: shoots directly upward.
→D: shoots slight upward, similiar to Λ-11's →D.
Jump D: shoots horizontal forward, air vs air.
Jump ↓D: shoots direction downward.
Jump →D

shoots downward, similiar to Λ-11's jump D.
Jump ←D: shoots a bit more downward than jump →D.

Follow ups:
A: stops the chain, has long recovery.
B: Moving towards opponent in a parabolic arc.
C: Moving towards opponent in a parabolic arc.
D: Moving directly towards opponent quickly.

Combo List
Starters:
Jump D (2 hit or CH) > D > land ↓A > B or C or ↓C > ↘C
↓↘→D, A > ↓A > B or C or ↓C > ↘C
↓↘→C > ↓A > B or C or ↓C > ↘C

Patch #1:
~ > ↘C > ↓↘→D, C > dash C > ↓C > →↓↘D > ~
~ > ↘C > ↓↘→D, D > dash ↓B > ↓C > →↓↘D > ~
~ > ↘C > ↓↘→↓↘→B > dash C > →↓↘D > ~

Patch #2:
~ > →↓↘D > dash ↓↘→D, C > dash C > ↓C > →↓↘D > ~
~ > →↓↘D > J→D, D > land B > ↓C > →↓↘D > ~
~ > →↓↘D > low air dash J↓C > land ↓C > →↓↘D > ~

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PostSubject: Re: BlazBlue: Continuum Shift   Mon Oct 12, 2009 7:12 pm


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PostSubject: Re: BlazBlue: Continuum Shift   Mon Oct 12, 2009 7:42 pm

this Hazama kind of looks like Johnny

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PostSubject: Re: BlazBlue: Continuum Shift   Thu Oct 15, 2009 9:02 pm

damn!!! wish I could play this game it s badass.
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PostSubject: Re: BlazBlue: Continuum Shift   Fri Oct 16, 2009 9:54 am




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PostSubject: Re: BlazBlue: Continuum Shift   Fri Oct 16, 2009 5:52 pm

hmmmm that guy with the suit and hat look cool
:3

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PostSubject: Re: BlazBlue: Continuum Shift   Mon Oct 19, 2009 11:33 pm

yep he is a badass. And I wish I had that poster on my wall.
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PostSubject: Re: BlazBlue: Continuum Shift   Fri Oct 23, 2009 2:18 pm

The latest changes


System
1) Astral Heat now requires a Break Burst icon.
2) Guard crush in the air leads to wall bounce.
3) Barrier can prevent the last guard primer point from being removed.
4) You cannot jump or back step during Barrier on the ground.
5) Beginner mode is rather difficult to use because normal moves do not link to special moves. In addition when you character blocks it's always barrier guard no matter you want it or not.

Ragna's C attack has been reduced in length but does a little more damage than before

Hakumen has a new barrier system that absorbs projectile. To activate it Hakumen has to auto guard a projectile with his C attacks. Then a barrier appears in front of him that nullifies other projectiles. It disappears after a while or opponent touches it.

Rachel's Wind gauge doesn't recover immediately after consumption, recovering speed increases over time, can be even faster than in Calamity Trigger once it recovers more than 2 stocks. ←D doesn't pull in as much.

Arakune
Curse System:
1) When curse meter gets full opponent enters curse condition
2) Curse condition lasts about 16 seconds
3) Arakune can summon bugs when opponent is under curse condition
4) Curse condition doesn't go away even Arakune gets hit
5) All D attacks builds up curse meter on hit or block. Meter increase rate is half on block.
Back dash is quicker and shorter.

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PostSubject: Re: BlazBlue: Continuum Shift   Fri Oct 23, 2009 10:19 pm

hahah im about to rain on ur parade lol
signature took my attention =w=

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PostSubject: Re: BlazBlue: Continuum Shift   Tue Oct 27, 2009 5:17 pm


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PostSubject: Re: BlazBlue: Continuum Shift   Wed Oct 28, 2009 11:25 am

*instead of video watching signature with the bikini girls*

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PostSubject: Re: BlazBlue: Continuum Shift   Thu Oct 29, 2009 1:29 pm

Redrawn Character Art
I like the new art style a whole lot more. Less generic/cliche'd anime look for a more RRRRRRAAAAAAAAAGE look
Why does Ragna need so many belts? Shit i mean look at him, its all over him. Hazama also has one too many belts aswell.

Ragna The Bloodedge(wait he's right handed now?)-----------------------------------------------Jin Kisaragi




Noel Vermillion----------------------------------------------------------------Rachel Alucard




Taokaka (Woah! Nice!)-----------------------------------------------------------------Iron Tager




Litchi Faye-Ling-------------------------------------------------------------Arakune




Bang Shishigami--------------------------------------------------------------Carl Clover




Haku-Men-----------------------------------------------------------------------λ-11 Lambda




Tsubaki Yayoi----------------------------------------------------------------Hazama/Terumi









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PostSubject: Re: BlazBlue: Continuum Shift   Fri Oct 30, 2009 11:59 am

tao looks shocked
like a O_O face

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PostSubject: Re: BlazBlue: Continuum Shift   Fri Oct 30, 2009 4:17 pm

her boobs probably gotten a whole bigger than the last game

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PostSubject: Re: BlazBlue: Continuum Shift   Sat Oct 31, 2009 1:03 am

Lol but hell the visuals look way better and there are new things to do to make better combos which is awesome even with the new characters I will still use Tager, Jin, Ragna and Litchi.
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PostSubject: Re: BlazBlue: Continuum Shift   Tue Nov 03, 2009 4:18 pm

heres some early concept art for BlazBlue. A lot of them look terrible. Both Ragna and Jin look like fags in some of these early concept art.
Litchi looks like a whore.


Nu's concept art #2 and #6 look cool. They remind me of Venom.




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PostSubject: Re: BlazBlue: Continuum Shift   Wed Nov 04, 2009 1:07 am

Iron Patriot wrote:
her boobs probably gotten a whole bigger than the last game


LOL THATS IT

shes Like WHAO THEY GOT BIG :3

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PostSubject: Re: BlazBlue: Continuum Shift   Sat Nov 07, 2009 12:56 am

Yo I heard from one of my friends that The Arcade Machine of Blazblue Continuum Shift is going to playable at Arcade Infinity Next week the same day as MW2 will come out. Hopefully my friend's connection to this one dude has that fact right.
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