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Subject: Marvel vs Capcom 3: Fucking Sentinel is back D: Tue May 18, 2010 3:31 pm
- If you were disappointed that you didn't see certain no-brainer Capcom characters in Tatsunoko vs Capcom for the Wii, don't give up hope. Niitsuma confirmed that big characters like Dante were saved from Tatsunoko for Marvel vs. Capcom 3.
- MvC3's characters were all created from scratch - you won't see recycled character models.
- A sort of cross-over aerial rave can be performed, where you can safely change your character in the middle of an air combo, using the exchange button.
- The flow of combat is just as intense and hectic as MvC2.
- The game is currently using TvC's style Light, Medium, and Hard attacks along with the Exchange button.
- Story mode is being slightly improved, with beginning and ending story bookends, along with in-game events to keep it fresh in players' minds. Producer Ryota Niitsuma insists that though this story is better than in other MvC games, it doesn't steal the spotlight from the action.
- MvC2's cast recycled 15 years of backlog and that's a large reason why it had such a big cast. The Morrigan you saw in 1994's Darkstalkers was basically what you saw in 2000's MvC2.
- Capcom is paying a very large attention to detail to make sure all the characters are very in-character and act like themselves.
- Game Informer raved about the graphics for a good paragraph, apparently lighting is superb and Iron Man's armor has reflections.
- Game Informer seemed very impressed with how Dante was represented in the game. "His cockiness and bravado shines through in every action, doing the white-haired badass justice."
- Backgrounds will be lively. J Jonah Jameson is in a helicopter in the background of the Daily Bugle stage shouting and pointing at the players. There's also a parade in the background that has huge air balloons of characters like Spider-Man and Viewtiful Joe. Servbots and Tron Bonne in the background of the Megaman Legends stage.
Also, character profiles were included for currently confirmed cast members, which include a few gameplay notes as well.
Captain America: This founding member of The Avengers returns with his indestructible shield to deliver combatants to justice. He preserves most of his handy move-set, complete with deadly shield-a-rang tosses and evasive cartwheel maneuvers.
Chris Redfield: This BSAA agent brings over every weapon he can carry from Resident Evil 5 into Marvel vs Capcom 3. Chris devastates opponents with his pistol, shotgun, submachine gun, magnum, satellite laser, and grenade launcher (complete with fire, ice, and electric rounds). He also has a slide attack utilizing his electric baton.
Dante: He may be based on the young Devil May Cry 3 protagonist, but this Dante comes equipped with the best moves from the entire series. He can juggle rival fighters with his dual pistols, close distances by sliding on his knees while playing Nevan (his guitar weapon), and even activate his deadly Devil Trigger mode to increase his speed and power.
Deadpool: Deadpool has the ability to teleport around the battlefield, but do it too many times and his device will backfire to hilarious results. Even breaking the fourth wall, Deadpool's special consists of beating down opponents with his own life bar.
Felicia: Capcom's catgirl returns with her claws out to deliver quick and nimble combos to anyone distracted by her jiggle physics for too long. She is also able to summon a helpful little catgirl partner to double her threat.
The Hulk: Bruce Banner returns in his pissed-off form, and somehow he's even more monstrous than before. This green juggernaut is still sluggish, but his immense power and earth-quaking special make him a good bruiser for your team makeup.
Iron Man: Sleeker and slimmer than MvC 2's Tony Stark, this iteration of Iron Man better reflects his current style in the comics. The gold and maroon superhero's gigantic laser cannon still makes for a great assist, and his jet-boots make him ideal for aerial maneuvers.
Morrigan: Darkstalkers' seductive succubus continues the battle with all her otherworldly moves. She catapults opponents skyward with a gigantic spear summoned from the ground and delivers flying reverse pile drivers.
Wolverine: Logan's claws ravage everything unfortunate enough to stand before him in brilliant swipes of color. His trademark Berserker Barrage move return as both an assist move and a special, making him a perfect main for your team and also a menacing assist character.
Last edited by Iron Patriot on Thu Jan 27, 2011 2:04 pm; edited 16 times in total
Ike Master Ganondorf
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Wed May 19, 2010 12:35 pm
yea i had teh game informer magazine and was reading it
woot dante
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sun May 23, 2010 2:56 am
hope it wont be as broken as MvC 2 looking good so far.
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Thu Jun 10, 2010 4:47 pm
CrimsonMemberSora Tails
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sat Jun 12, 2010 8:40 pm
I will just go to your house and try out the game if you are buying it.
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Wed Jun 16, 2010 5:54 pm
Oh but i am buying the game
Last edited by Iron Patriot on Sat Jul 10, 2010 5:00 pm; edited 1 time in total
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Thu Jul 08, 2010 11:23 pm
X-Factor System
The two assist buttons trigger a damage boost and allow you to Cancel out of moves, even Hypers, once you've lost one or two of your teammates. MvC2 could get stale when you were beaten down quickly and lost part of your team, but this mode gives you a chance to make a comeback still, similar to the approach Street Fighter 4 takes with Ultra moves. This is a one time use thing.
It's not an effective strategy to intentionally lose one character to get these benefits, but it does help level the playing field.
Currently, X-Factor uses a timer and doesn't require any meter, but some people have said eats up your red life.
Safer character tag ins
The angle a fighter comes in at when you do a tag in is a little different from Marvel vs. Capcom 2. This makes character swapping a little more free flowing and safe. Also, in this early build, red life is recovered at a swift rate, which also encourages tagging in your partners.
As a whole, team combat is more integrated in MvC3 than it was in its predecessor.
Exchange / Air Combo Button
The Air Combo / Exchange button is used as a universal launcher when you're crouching to send your opponent into the air where you can land additional hits.
You can only Exchange twice per air combo and it doesn't take meter to use.
When your enemy is in the air, pressing it again, plus a direction will juggle them further, but if you press down or leave the stick in a neutral position, it slams them into the ground, ending your combo.
C-C-C-C-Combo Breaker
You can break Air Combos by inputting the same motion and pressing the Exchange button at the same time your opponent does. Doing so will begin an air combo of your own.
Messing up the timing could you open for a reset though, leading to even more damage.
MvC2 Assist System returns
The Alpha/Beta/Gamma assist system from Marvel vs. Capcom 2 will also be in this title. When you're picking the assists there's a bit of text and a graphic that kind of shows you what the various assists do.
So far, this text indicates the following: Shot is for fireballs, Direct for body attacks, and Extra makes your teammate throw something on screen.
Infinite Prevention
MvC3 shortens the-hitstun of moves, like Guilty Gear and BlazBlue, to prevent infinites. After the Infinite Prevention is triggered in a combo, moves cause nearly no hitstun, and the opponent can block out of your combo.
However, just like Guilty Gear and BlazBlue, it has the downside that your opponent tends to escape from regular non-infinite combos at strange times. If you start your combo with one extra wrong hit, the end of it will be blockable, or most supers and specials which are multiple hits won’t connect for the entire thing -- allowing them to punish you for getting hit by a Hyper at the wrong time in a combo.
Tougher to K.O.
If you are hitting someone and you bring them down to 1 pixel of life during a long combo, from that point on it will take a few extra hits to kill them, no matter what hits they are, even though they should already be dead.
If you drop the combo before you do those hits, they stay at 1 pixel, but it still takes the extra hits to kill. This was probably done to add artificial suspense, but it felt odd while playing. This sounds like one of the things developers try during a game's production cycle that might end up getting removed at some point.
Other odds and ends
• Snapbacks, triangle jumps and multiple character Hypers will be back. Snapbacks are performed by doing a fireball motion and pressing one of the assist buttons.
• Whiffing moves doesn't build Hyper meter. The only way to gain meter is to deal or take damage.
• Seth Killian stated the game will not have throw away characters, like some of the fighters in MvC2.
• Deadpool has had a lot of work put into him so far. The developers said they spent the same amount of time in creating him as they would have in creating three regular characters.
• Dormammu (Marvel side) is shown in the new trailer, confirming he's in the game, although he could end up being a boss character and not playable.
• Seth said Marvel vs. Capcom 2's re-release was definitely used as a gauge to what they wanted to do with MvC3.
• The game may have alternative costumes designed by Marvel.
• Damage numbers are like Tatsunoko vs. Capcom, in the billions.
• Mvc3 is right between Tatsunoko vs. Capcom and MvC2 in terms of speed and feel. Rolling and recovery is like TvC.
• The game has universal air dashing and advance guard, which travels far. Everyone but Hulk can air dash.
• You seem to be able to air tech like in Guilty Gear or Street Fighter Alpha 3.
• Morrigan has an assist where she gives you massive Hyper meter.
• Dante's special attacks change him to his demon form, improving his resistance to damage and greatly upping his attack power.
• The deal for Marvel vs. Capcom 3 was made independently of Disney. Seth said we'll see what the future holds, but as of now Disney isn't really involved.
• Amingo won't be returning.
• Seth Killian compared Chris Redfield to Cable in MvC2, he has a ton of projectiles, but doesn't have a Hyper Viper move.
• Deadpool is a rushdown style character, but has a good projectile.
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Thu Jul 08, 2010 11:57 pm
i'm till waiting for more trailer and hope there more than 30 character
Iron Patriot Moderator
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sat Jul 10, 2010 4:56 pm
Is this enough trailers for ya?
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sat Jul 10, 2010 6:42 pm
yea i really like your signature iron the girl and the drawing one
Ike Master Ganondorf
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sun Jul 11, 2010 11:26 pm
yea i read that stuff somewhere
Iron Patriot Moderator
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Mon Jul 12, 2010 4:38 pm
Thanks Book
DEADPOOL BREAKS THE FOURTH WALL It seems that you have to be Level 3 in order to pull off these specials
EVO2010 GAMEPLAY
HOLY FUCK IRON MAN'S LEVEL 3 SPECIAL
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Wed Jul 21, 2010 3:41 pm
Super Skrull owns
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Fri Jul 23, 2010 8:12 pm
Thor & Amaterasu joins the cast of characters
The return of Captain America's Theme
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Fri Jul 30, 2010 1:58 pm
The Silver Surfer has been confirmed
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Fri Aug 20, 2010 1:21 pm
All hail Lord Dormammu
Henshin a go-go Bitches
Last edited by Iron Patriot on Sat Sep 04, 2010 10:13 pm; edited 1 time in total
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sat Aug 21, 2010 11:52 pm
OH SHET SILVER SURFER!
meh.
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Thu Aug 26, 2010 2:17 pm
Dormammu, Thor & Iron Man vs Dante, Viewtiful Joe, & Amaterasu
Dormammu, Dr. Doom, & Super Skrull vs Viewtiful Joe, Chun-Li, & Chris Redfield
Ike Master Ganondorf
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Mon Aug 30, 2010 6:55 pm
yea i like teh game play fun to watch.
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sat Sep 04, 2010 9:47 pm
Yeah the gameplay videos are very fun to watch.
Ike Master Ganondorf
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sun Sep 05, 2010 5:52 pm
i give them ☆☆☆☆☆☆☆☆☆☆☆☆
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Tue Sep 07, 2010 6:04 pm
more like swim with the <><
Iron Patriot Moderator
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Thu Sep 16, 2010 3:57 pm
Tron Bonne Gameplay Trailer
X-23 Gameplay Trailer
X-23 vs Tron Bonne
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sat Sep 18, 2010 2:44 pm
Spider-Man reveal gameplay- Oh cool he can web-zip now
ALBERT "COMPLETE GLOBAL SATURATION" WESKER
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Subject: Re: Marvel vs Capcom 3: Fucking Sentinel is back D: Sun Sep 19, 2010 1:33 pm
FK YEERRRRRR WESKER!
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